They weren't all alive and aggressive, but there were patches of them everywhere, with menacing thorns poking out of even the static brambles. Hollow Bough is like a nightmare bramble patch, so dark that I was intimidated to approach any of the (many, many) vines without throwing out an entire pocket's worth of flares first. Nothing wrong with that, but it's clear that the extra time Deep Rock's developers had to prototype and design these new areas let them be more creative. Some of the existing biomes feel like classic videogame environments: You've got the green Fungus Bogs, the frozen Glacial Strata, the fiery Magma Core. The mining game has had a set of eight biomes since it left Early Access last May, and update 33 (opens in new tab) adds Hollow Bough and Azure Weald, both of which are significantly different from any other area in the game. I've only been playing Deep Rock Galactic for a month or so, but with its latest update out soon, this feels like a great time to start.
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